I want Miku to look-up towards us, in surprise… in less than a second… call it 20 frames… so I move out to frame 60 and position Miku’s head to face us. Make your own motions… Starting in Frame Zero… ?ĬAMERA…As I get into this test, and while in Frame Zero, I first went into camera mode and registered a camera position… looking down onto the model, a little bit… and kind of close-up.Ī little pause before the first move… For this test, I want to move the motion-start out away from frame zero… so that I build-in a bit of a pause as the opening moment… I imagine that I am watching my finished video… and I’d like the viewer to have a second or two to “take in the scene” before the action starts… keep your viewers in mind as you make your own motions… I have already placed Miku in that Livelier pose in Frame Zero… so now I will do a V-Select to capture all the diamonds in Frame Zero and Copy… and then paste ’em into frame 40… so the model will stay still from Frame Zero to frame 40, a fat-second’s pause before the action starts. So, now I have a notion of how this is going to work… how it’s going to look. The “look up”: a little less than a second… call it 20 frames, as that motion is about done, the body starts to twist towards us… and as it does, the right arm starts to come up… and most of the last second is the wave, itself. In pantomime, the whole motion takes about three seconds… 90 frames. When making a new motion, I usually use myself as the model… I pantomime the motion to see how I move and how long I take to make that motion.įor this motion, I want Miku to look up in surprise, rotate her upper-body towards us, raise her right arm, and give us a quick wave with that right hand… and I want that hand to have the fingers move from a closed hand to an open hand for the wave. Under the VIEW menu, check the 30fps max setting. Timing…Įvery animation “move” is based on timing… generally, MikuMikuDance animations are set to “move” at a frame rate of 30 frames per second (30 fps)… the YouTube standard frame-rate. … and you need a plan!įor this demo, I am going to ask Miku to notice we are here, look up at us, turn her upper body towards us and then give us a little wave. … Ahhh she looks so much more at ease! Motion Basics…Įach motion you create will have a set-up, a duration, and an end/or set-up for the NEXT motion. You can download the “Reggie’s Little Pose Collection” from the Downloads page if you want to have the same pose I show you here… I call it the Livelier pose. I have a few ready-made poses that I keep in my Pose folder inside the UserFile folder. That initial pose is an “inspiration killer”… I mean, you have a shining idea in your mind’s eye as you open MMD… you load that model… she looks so frozen… and suddenly the task looks to be overwhelming! … The easiest way to “get over it” is to load a pose onto that model, right away. When you first load your model, she will be in the standard pose as shown in that image of Miku. Learning to make your own motions is a big part of learning MMD! The more you learn, the easier it becomes and the more you will want to do… and the more you do, the more you will learn: practice, practice, practice… MMD First Steps… How do I make my models move in MikuMikuDance? Why does my model move so slowly? How do I keep my model from moving until I want her to?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |